Viktor Antonov (art director)
![]() | You can help expand this article with text translated from the corresponding article in Bulgarian. (June 2019) Click [show] for important translation instructions.
|
Viktor Antonov | |
---|---|
Виктор Антонов | |
![]() Antonov at Paris Games Week in 2010 | |
Born | 1972 |
Died | February (aged 52) |
Occupation | Artist |
Viktor Antonov (Bulgarian: Виктор Антонов; 1972 – February 2025) was a Bulgarian artist best known for his work on the video games Half-Life 2 and Dishonored.
Life and career
[edit]Antonov was born in Sofia, Bulgaria in 1972.[1] He immigrated to Paris at the age of 17, and then to the United States where he worked at Valve Corporation in Seattle and became well known for his work on Half-Life 2. Afterwards, he worked at Arkane Studios in Lyon, then became a design supervisor for ZeniMax Media after the release of Dishonored.[citation needed]
In 2010, Antonov wrote and designed the graphic novel The Colony: A Structure Celebrating the Triumphs of Technology, a magic realist narrative with his own accompanying visuals.[citation needed]
Antonov died in February 2025, at the age of 52, from undisclosed causes.[2] The news emerged from an Instagram post by Half-Life's lead writer, Marc Laidlaw. In his message, Laidlaw described Antonov as a "visionary," calling him "brilliant and original" and saying he "made everything better".[3]
Works
[edit]Filmography
[edit]- The Prodigies (2011) as Production Designer
- Renaissance (2006)
Video games
[edit]Game | Release | Developer | Credit(s) |
---|---|---|---|
Redneck Rampage | 1997 | Xatrix Entertainment | map painter[3] |
Redneck Deer Huntin' | 1997 | Xatrix Entertainment | artist |
Quake II Mission Pack: The Reckoning | 1998 | Xatrix Entertainment | additional artist |
Redneck Rampage Rides Again | 1998 | Xatrix Entertainment | additional artist |
Kingpin: Life of Crime | 1999 | Xatrix Entertainment | artist[3] |
Half-Life 2 | 2004 | Valve | art director[3] |
Counter-Strike: Source | 2004 | Valve | |
Half-Life 2: Lost Coast | 2005 | Valve | |
Dishonored | 2012 | Arkane Studios | visual designer[3] |
Dishonored: Dunwall City Trials | 2012 | Arkane Studios | |
Wolfenstein: The New Order | 2014 | MachineGames | additional art director |
Fallout 4 | 2015 | Bethesda Game Studios | consultant |
Dishonored 2 | 2016 | Arkane Studios | consultant |
DOOM | 2016 | id Software | consultant[3] |
Prey | 2017 | Arkane Studios | consultant[3] |
The Elder Scrolls: Legends – Heroes of Skyrim | 2017 | Dire Wolf Digital | visual design |
Project C | Upcoming | Darewise Entertainment | [4] |
Project DG | Upcoming | Eschatology Entertainment | art director[3] |
The Crossing | Canceled | Arkane Studios | [5] |
BattleCry | Canceled | Bethesda Game Studios Austin | [6] |
References
[edit]- ^ BiTS, magazine presque culte – ARTE (6 January 2016). L'architecture dans les jeux vidéo : Véritable outil narratif – BiTS #77. Retrieved 18 February 2025 – via YouTube.
- ^ "È morto il grande Viktor Antonov, l'art director di Half-Life 2 e Dishonored". Multiplayer.it (in Italian). Archived from the original on 16 February 2025. Retrieved 16 February 2025.
- ^ a b c d e f g h "Viktor Antonov, Visionary Artist Behind Half-Life 2 and Dishonored, Has Died - Gaming News". Gaming News. 17 February 2025. Retrieved 17 February 2025.
- ^ Steeve Mambrucchi (Jarod), L'ambitieux studio parisien Darewise Entertainment annonce le MMO Project C Archived 2 May 2019 at the Wayback Machine, 9 mars 2018, Gamekult.
- ^ Ce jeu vidéo, jamais paru, invente un Paris fascinant et inquiétant Archived 2 May 2019 at the Wayback Machine, 25 février 2018, Le Figaro.
- ^ (in English) Matt Peckham, Bethesda's BattleCry Sounds a Little like an MOBA, but It's Not, 28 mai 2014, Time.
External links
[edit]